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#3dmodels

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Free Manual Wheelchair Reference Models (Version 2)
I've updated the wheelchair models I released for last year's Disability pride month to include adjustable shaders/materials that carry over into programs like Clip Studio Paint for folks who just want to use them as reference, and (what I hope is) a clearer guide on how to use, import/export and make alterations to them!
Each chair is designed to suit different kinds of characters with different disabilities and lifestyles. The chairs available right now are:

2 Active urban-style chairs (one of which includes a rear-mounted power assist)
1 off-road active chair
1 children's wheelchair
and 1 standard "hospital" wheelchair.

and I'm planning to add 2 more by the end of disability pride month (2025)
ko-fi.com/cycyborg/shop
Or you can download the pack drive.google.com/file/d/1Tzm_T
Included in each download is:

the original .blend file for each wheelchair model
an .obj and .mtl file for each chair that can be imported into other 3D modelling software or into some art programs like Clip Studio Paint
A link to a user's manual that explains how to make alterations to the files for those less familiar with Blender, and how to import and save them to your Clip Studio Paint Asset/Material library on both desktop and ipad versions of CSP.

I would really like to keep updating these files and eventually include rigs for each (one of these was rigged previously, but I'm not sure what happened, it seems to have broken after one of the Blender updates)

Just like last time, they're completely free to use, with the caveat that they can't be resold or used in AI training. Credit isn't required but is greatly appreciated (as are tags so I can see art that used them!)
#resources #ArtResources #Disability #Wheelchair #Disabled #3DModels

What Makes a Designer a Designer? 🎨🛠️

Recently, I had a conversation with some creatives about #3DModels and the process of designing them. When I mentioned that I use #Tinkercad for most of my designs, they laughed 😂 and suggested I switch to a "real" CAD program or Blender, claiming Tinkercad is too basic.

It got me thinking—does being a designer depend on the tools you use 🧰, or is it about the creative skill and vision you bring to the table? 🤔

What's your opinion on this?