The E3 is taking shape nicely. I already had a ’70s BMW finned alloy wheel, so I threw those on—same wheels I had on my Bavaria. #WeirdCarMastodon #164scale #3dModeling
What a lovely, simple form #WeirdCarMastodon #164scale #3dModeling
Big bad wolf
Modeled and rendered using SDF Modeler.
Post-processing in Affinity Photo and PhotoScape X.
Grab SDF Modeler for free here (Win / macOS / Linux):
Anyway, the tricky G2-continuous shape is now on the tool wall. It's a tray for this dual tape dispenser. (It absolutely did not need to be G2-continuous. I just wanted to play.)
17/N
Logo design and illustration for a multi-part crime story in the Dutch FNV Bouw magazine, 2004.
Today I completed Patreon requests and made:
- Blue Dragonborn Werewolf
- Plasmoid Monk
- Elf Oath of the Watcher Paladin
Free stls: https://www.patreon.com/posts/133896417
Have a great weekend friends!
#dnd #3Dprintimg #3Dart #dndart #3Dmodeling
Cover illustration for a Dutch legal course regarding commercial contracts (2009).
Fooling around a bit with Dyntopo (dynamic topology) in Blender's Sculpt Mode, this gargoyle-like head emerged. Don't know if I'm going to finish it, but I kinda like it so far.
I made a relatively simple thing that brings Fusion 360 to its knees. As in, every change, no matter how trivial, takes over a minute to recompute.
It's the outline shown above, extruded and filleted, then chamfered around the top edge. It ran fine until the chamfer. F360 can't calculate the chamfer directly; I had to do nonsense with a tapered extrusion.
14/N
Nice, CG Channel covered SDF Modeler…
https://www.cgchannel.com/2025/07/check-out-streamlined-free-3d-modeling-tool-sdf-modeler/
Today is G2 continuity day! I learned this morning that Fusion 360 can do G2 continuous fillets, and I needed to model this anyway...
According to the color map (right image), the fillets are G2 to the bottom, but the small fillet isn't G2 to the sides. And the corners are awful. I don't know what to do about those.
If you think this is going to be another Gridfinity bin, you're close but not right.
13/N
Illustration for a 2007 edition of the Dutch Elsevier weekly magazine, about the convenience of online ordering.
Added the sci-fi plasma gun to my shop. The item includes the SDF Modeler scene, with fully adjustable parts, the Blender scene with LuxCoreRender materials, and some other 3D file formats…
ICYMI: How did light shape religious experience in ancient Mesopotamian temples?
We investigated this by reconstructing and analysing lighting conditions in four common types of sacred architecture from the ancient Near East.
Using standardised 3D models, we simulated how natural light entered temple spaces.
Read more about our approach and results here:
https://www.artefacts-berlin.de/portfolio-item/lighting-conditions-in-sacral-architecture/