TECC 🖖🏼🇪🇺🇺🇦🇨🇦🇬🇱<p>🇯🇵 Shigeru Miyamoto:<br>I think what’s most important for a <a href="https://social.tchncs.de/tags/game" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>game</span></a> is that it be <a href="https://social.tchncs.de/tags/fun" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fun</span></a>. And fun comes from the <a href="https://social.tchncs.de/tags/gameplay" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameplay</span></a> itself. Storytelling can be important, but gameplay is always the priority. A good game needs both, but the most important thing is that it’s fun to play.</p><p>🇺🇸 John Carmack:<br>Story in <a href="https://social.tchncs.de/tags/games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>games</span></a> is often overrated. The <a href="https://social.tchncs.de/tags/technology" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>technology</span></a> and the gameplay are what make a game great. As games evolve, I see that a strong narrative can complement great gameplay, but it can never overshadow it.</p>