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#pygamece

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Jörg Kantel<p>Auf zu neuen Ufern? Python im Browser</p><p>Bei all meiner (wiedererwachten) Begeisterung für TigerJython habe ich nicht vergessen, daß der Software eine wichtige Eigenschaft fehlt: TigerJython läuft nicht im Browser. Das ist natürlich in der heutigen Zeit ein schwerwiegendes Handicap und so habe ich mich nach Alternativen umgeschaut. <a href="https://kantel.github.io/posts/2025062801_python_im_browser/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kantel.github.io/posts/2025062</span><span class="invisible">801_python_im_browser/</span></a> <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a> <a href="https://mastodon.social/tags/TigerJython" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TigerJython</span></a> <a href="https://mastodon.social/tags/Trinket" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Trinket</span></a> <a href="https://mastodon.social/tags/Turtle" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Turtle</span></a> <a href="https://mastodon.social/tags/VPython" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VPython</span></a> <a href="https://mastodon.social/tags/PyScript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PyScript</span></a> <a href="https://mastodon.social/tags/Proseco" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Proseco</span></a> <a href="https://mastodon.social/tags/PygameCE" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PygameCE</span></a> <a href="https://mastodon.social/tags/Pygbag" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pygbag</span></a> <a href="https://mastodon.social/tags/Pyxel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pyxel</span></a> <a href="https://mastodon.social/tags/microStudio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>microStudio</span></a> <a href="https://mastodon.social/tags/Brython" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Brython</span></a> <a href="https://mastodon.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a></p>
Jörg Kantel<p>Neue Version: Pygame-CE 2.5.4 freigegeben</p><p>Soeben erreichte mich die Nachricht, daß vor wenigen Tagen von Pygame-CE, der Community Edition-Fork von Pygame die Version 2.5.4 freigegeben wurde. <a href="https://kantel.github.io/posts/2025060501_pygame_ce_2_5_4/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kantel.github.io/posts/2025060</span><span class="invisible">501_pygame_ce_2_5_4/</span></a> <a href="https://mastodon.social/tags/PygameCE" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PygameCE</span></a> <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a></p>
Alexandre B A Villares 🐍<p>compare and take your own conclusions!</p><p>PyMunk with py5 <a href="https://github.com/villares/sketch-a-day/tree/main/2025/sketch_2025_04_23" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/villares/sketch-a-d</span><span class="invisible">ay/tree/main/2025/sketch_2025_04_23</span></a></p><p>PyMunk with pygame <a href="https://github.com/viblo/pymunk/blob/master/pymunk/examples/balls_and_lines.py" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/viblo/pymunk/blob/m</span><span class="invisible">aster/pymunk/examples/balls_and_lines.py</span></a></p><p><a href="https://ciberlandia.pt/tags/PyMunk" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PyMunk</span></a> <a href="https://ciberlandia.pt/tags/py5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>py5</span></a> <a href="https://ciberlandia.pt/tags/2Dphysics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>2Dphysics</span></a> <a href="https://ciberlandia.pt/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a> <a href="https://ciberlandia.pt/tags/pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygame</span></a> <a href="https://ciberlandia.pt/tags/pygamece" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygamece</span></a> <a href="https://ciberlandia.pt/tags/collisions" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>collisions</span></a></p>
Alexandre B A Villares 🐍<p>I'm obviously completely biased, but, if you are an educator teaching <a href="https://ciberlandia.pt/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a> and using <a href="https://ciberlandia.pt/tags/pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygame</span></a> / <a href="https://ciberlandia.pt/tags/pygamece" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygamece</span></a>, do check out <a href="https://ciberlandia.pt/tags/py5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>py5</span></a> (<a href="https://py5coding.org" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">py5coding.org</span><span class="invisible"></span></a>).</p><p>I'm sure other sprite &amp; game stuff must be easier in pygame, but I'm adapting a <a href="https://ciberlandia.pt/tags/PyMunk" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PyMunk</span></a> example, and IMHO, events are so much easier in py5...</p><p>(I'll try post it here tomorrow, I should be doing something else, as usual...)</p>
Jörg Kantel<p>Die rasende Schlange: Vektoren in Pygame</p><p>Über das Wochenende hatte ich mich hingesetzt und an meinem vor wenigen Tagen angekündigten Vorhaben gearbeitet, zumindest die Vektorkapitel 1 und 2 aus Daniel Shiffmans »The Nature of Code« nach Python/Pygame (CE) zu portieren. <a href="https://kantel.github.io/posts/2025022501_noc_python/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kantel.github.io/posts/2025022</span><span class="invisible">501_noc_python/</span></a> <a href="https://mastodon.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a> <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a> <a href="https://mastodon.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pygame</span></a> <a href="https://mastodon.social/tags/PygameCE" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PygameCE</span></a> <a href="https://mastodon.social/tags/NatureOfCode" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NatureOfCode</span></a> <a href="https://mastodon.social/tags/Pygbag" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pygbag</span></a></p>
Alexandre B A Villares 🐍<p><a href="https://ciberlandia.pt/tags/PyScript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PyScript</span></a> now has experimental support for <a href="https://ciberlandia.pt/tags/PygameCE" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PygameCE</span></a> !<br>Has anyone seen it in the wild?</p><p><a href="https://docs.pyscript.net/2025.2.3/user-guide/pygame-ce/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">docs.pyscript.net/2025.2.3/use</span><span class="invisible">r-guide/pygame-ce/</span></a></p><p>via <span class="h-card" translate="no"><a href="https://fosstodon.org/@pythonbytes" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>pythonbytes</span></a></span> </p><p><a href="https://ciberlandia.pt/tags/pyodide" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pyodide</span></a> <a href="https://ciberlandia.pt/tags/SDL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SDL</span></a> <a href="https://ciberlandia.pt/tags/IndieGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGames</span></a> <a href="https://ciberlandia.pt/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a> <a href="https://ciberlandia.pt/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a> <a href="https://ciberlandia.pt/tags/pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygame</span></a></p>
Jörg Kantel<p>Wo ist unser Vektor, Viktor? Teil2: Vektoren in Pygame</p><p>Der Gravitar hat mich angefixt. Nachdem ich gestern (mehr oder weniger) erfolgreich die Python Arcade Bibliothek mit Vektoren verheiratet hatte, mußte ich heute auf seine Anregung hin unbedingt noch testen, wie das denn mit Pygame (genauer: Pygame CE) funktioniert. <a href="https://kantel.github.io/posts/2025021701_vectory_pygame/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kantel.github.io/posts/2025021</span><span class="invisible">701_vectory_pygame/</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a> <a href="https://mastodon.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pygame</span></a> <a href="https://mastodon.social/tags/PygameCE" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PygameCE</span></a> <a href="https://mastodon.social/tags/NatureOfCode" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NatureOfCode</span></a> <a href="https://mastodon.social/tags/Pygbag" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pygbag</span></a> <a href="https://mastodon.social/tags/PyCharm" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PyCharm</span></a></p>
Jörg Kantel<p>Bouncing Faces mit Pygame und Pygbag</p><p>Der großspurigen Ankündigung von gestern, daß ich etwas mit Pygame (CE) und Pygbag anstellen und die Ergebnisse auch auf diesen Seiten einbinden möchte, müssen ja auch Taten folgen. Daher habe ich mein P5.js-Experiment vom Mai letzten Jahres wieder ausgegraben und das Ganze nach Pygame portiert. <a href="https://kantel.github.io/posts/2025012101_bouncing_faces/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kantel.github.io/posts/2025012</span><span class="invisible">101_bouncing_faces/</span></a> <a href="https://mastodon.social/tags/Pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pygame</span></a> <a href="https://mastodon.social/tags/PygameCE" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PygameCE</span></a> <a href="https://mastodon.social/tags/Pygbag" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pygbag</span></a> <a href="https://mastodon.social/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a> <a href="https://mastodon.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a></p>
Jörg Kantel<p>Retrogaming und KI: Pygame-CE statt Pygame?</p><p>Von Pygame gibt es seit etwa einem Jahr eine Fork, die sich Pygame-CE (Pygame Community Edition) nennt. Grund für diese Abspaltung war wohl, daß sich ein nennenswerter Teil der Kernentwickler von der »Pygame-Führung« nicht mehr ausreichend ernst genommen fühlte. Normalerweise sitze ich solche Abspaltungen ja aus und hoffe auf Versöhung oder einen eindeutigen Sieger. <a href="https://kantel.github.io/posts/2024081502_pygame_ce/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kantel.github.io/posts/2024081</span><span class="invisible">502_pygame_ce/</span></a> <a href="https://mastodon.social/tags/PygameCE" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PygameCE</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/Retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retrogaming</span></a> <a href="https://mastodon.social/tags/Spyder" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Spyder</span></a></p>
Matthew Martin<p><a href="https://mastodon.social/tags/pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygame</span></a> forked because one of the maintainers alienated many of the other developers. The fork is <a href="https://mastodon.social/tags/pygamece" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygamece</span></a> </p><p>"news" from a year ago.</p><p><a href="https://www.youtube.com/watch?v=pYq9edSUaOw&amp;t=25s" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=pYq9edSUaO</span><span class="invisible">w&amp;t=25s</span></a></p>
bmaxv<p>huh, just learned about the <a href="https://noc.social/tags/pygame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygame</span></a> <a href="https://noc.social/tags/pygamece" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pygamece</span></a> community situation. They forked. These are the fork project pages:</p><p><a href="https://pyga.me/" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="">pyga.me/</span><span class="invisible"></span></a></p><p><a href="https://pypi.org/project/pygame-ce/" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="">pypi.org/project/pygame-ce/</span><span class="invisible"></span></a></p><p>I have no idea how to judge which project is more active from the data that <a href="https://noc.social/tags/github" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>github</span></a> provides tbh.</p><p>pygame "og" contributors</p><p><a href="https://github.com/pygame/pygame/graphs/contributors" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/pygame/pygame/graph</span><span class="invisible">s/contributors</span></a></p><p>pygame ce contributors</p><p><a href="https://github.com/pygame-community/pygame-ce/graphs/contributors" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/pygame-community/py</span><span class="invisible">game-ce/graphs/contributors</span></a></p><p>the youtube link is an explanation</p><p><a href="https://www.youtube.com/watch?v=pYq9edSUaOw" rel="nofollow noopener" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=pYq9edSUaO</span><span class="invisible">w</span></a></p><p><a href="https://noc.social/tags/python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>python</span></a> <a href="https://noc.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a></p>