Blender Studio<p>Julien goes into details on the conception and functional design of Project Gold's shattered modeling and animations. The first article of a series.<br><a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.social/tags/BlenderStudio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BlenderStudio</span></a> <a href="https://mastodon.social/tags/ProjectGold" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProjectGold</span></a> <a href="https://mastodon.social/tags/shards" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shards</span></a> <a href="https://mastodon.social/tags/modeling" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>modeling</span></a></p><p><a href="https://studio.blender.org/blog/designing-a-breakable-character/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">studio.blender.org/blog/design</span><span class="invisible">ing-a-breakable-character/</span></a></p>