pafurijaz<p><a href="https://mastodon.social/tags/OpenEXR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenEXR</span></a> best practices<br>- Real-Time Playback/Compositing: Use B44/B44A or DWA for faster I/O . <br>- CGI/Rendered Content: ZIP (lossless) or PIZ (smaller files) . <br>- Texture Maps: ZIP for fast access . <br>- Layered EXRs: ZIPS for scanline efficiency . <br>- Avoid Lossy Compression for non-color data (e.g., normals, depth). <a href="https://mastodon.social/tags/exr" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>exr</span></a> <a href="https://mastodon.social/tags/vfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vfx</span></a> <a href="https://mastodon.social/tags/rendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rendering</span></a> <a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.social/tags/CGI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CGI</span></a></p>