From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors (Minecraft didn't exist yet), I made the works by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
Concept and graphics for an isometric iOS racing game in a minimalistic voxel-style, made in 2010.
A friend started coding it, but couldn't find enough time to finish it.
I published the graphics on several showcase sites. Four years later, Crossy Road appeared with a similar isometric voxel style, and was a big hit.
I was honored when many years later, Factor 5's Lutz Osterkorn ordered my game voxel artworks for his bedroom wall. He sent me these photos.
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors (Minecraft didn't exist yet), I made the works by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
Pure CSS meets voxel art!
Agustin Capeletto takes us behind the scenes of the CSS Voxel Editor, showing how stacked grids, transforms, and perspective create a fully addressable 3D space—no JavaScript required.
Read the article: https://tympanus.net/codrops/2025/03/03/css-meets-voxel-art-building-a-rendering-engine-with-stacked-grids/
Path traced procedurally generated #voxel world with the atmosphere volumetric shadows we fixed in the beta.
Download #Avoyd Voxel Editor and Renderer: https://www.enkisoftware.com/products
There is a new #vengi release available for all #voxel and #voxelart lovers
https://github.com/vengi-voxel/vengi/releases
Discord at https://vengi-voxel.de/discord
The illustrations were printed as stickers. See other posts in this thread for more.